There is a big array of different topics seen in our class of Digital Humanities. However most of the essay exhibits that I have looked at, have to do with video games. Video games are a very popular subject. There can be many things to say when i
t comes to video games, and I figured that out today. Members of my class talked about all different aspects of them from religion to violence to virtual reality.
One of my classmates talked about religion in video games. It is a very interesting topic. He focused on the two religions, Christianity and Hinduism. He first started out with talking about the different misconceptions about video games. He talked about how some people think that video games are only catered to the youth. This is not true. There are some video games that are better catered to an older audience. He also talked about how some people think that video games have an "unreal" environment. There are many games that have a real environment. One of those games is Grand Theft Auto. It is set in a city, which is very real. Some of the video games that he talked about were Zelda and Journey. In Zelda, there is a cross that is used to see ghosts. There is also three goddesses in the game. These goddesses are representations of the Father, Son, and Holy Ghost. Another video game that he talked about was Journey. This video game represents the "journey" that one takes after they die, on their way to heaven. I really like this project. It was interesting to think about a video game from a religious stand point.
Another classmate talked about violence in video games. There is a lot of misconception when it comes to violence in video games. Some claim that playing an excess amount of violent video games can have an effect on the gamer. My classmate provided an example of a research study that proved this to be false. An excess amount of violent video games do not make a person violent. It is a myth. He also talked about social media and empathy. My classmate claimed that an excess of time on
social media can cause a person to loss empathy. I believe that this is true. When hiding behind a screen, it is easy to forget that there are people behind each social media account. I like this project very much. It brings light to the misconceptions about violence and video games.


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