Convergence is defined as the process or state of converging. For the sake of our class Digital Humanities, it refers to the converging of all things digital. In Convergence Culture by Henry
Jenkins, he talks about the convergence of different technical devices. Jenkins talks about the “black box fallacy”. This idea believes that all media content will flow through a single black box. Jenkins says “Media Convergence is an ongoing process, occurring at various intersections of media technologies, industries, content, and audiences.” Jenkins believes that media will continue to grow in multiple ways through computing and communication. However his concept will probably never happen. Different companies like Sony and Apple will never let this happen. Companies like that want their customers to have different devices like dvd players and video game consoles. This will let those companies make more money off of their customers. Some examples of convergence are modern models of cars. In today’s standard models of car there are many different things that you can do in cars. There is usually a navigation system in every car. There is also a radio where you can listen through FM, AM, and XM frequencies. There are also bluetooth capabilities in car which allows the speakers of the car to become a phone. Another example of convergence is a smart TV. A smart TV lets a person watch television shows and movies through different mediums on one device. Smart TV converge all of theses medium into one. Convergence is a thing of the future. Another example can be seen in today’s smart phones. Before the era of smart phones, the only capability of a cell phone was to make calls. With the cell phone evolving into a smart phone, they can now be used to play games, search the web, and numerous other activities. Smartphones can be seen as a swiss army knife when it comes to technology.

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